Avatar Rasterizer
CPU port of shaders/avatar/{vertex,model}.glsl, sampled at pixel centers. Returns fresh, row-major, straight-alpha ARGB; opacity belongs to the caller. The orthographic frame is always 30x40 model units, including during jumps. No cache, I/O, server state, graphics API, or scheduler is involved.
Properties
Functions
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fun render(skin: SkinPixels, slim: Boolean, view: AvatarView, state: AvatarMotionState, seconds: Double): IntArray