Avatar Motion State
data class AvatarMotionState(val pose: AvatarPose = AvatarPose.IDLE, val intensity: Int = 0, val headYaw: Double = 0.0, val headPitch: Double = 0.0, val crouching: Boolean = false)(source)
Intensity is gait strength, or JUMP lift (1..15) with 0 reserved for landing.
Constructors
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constructor(pose: AvatarPose = AvatarPose.IDLE, intensity: Int = 0, headYaw: Double = 0.0, headPitch: Double = 0.0, crouching: Boolean = false)