play

open fun play(player: Player, sceneId: String): ScreenEffectHandle(source)
abstract fun play(player: Player, sceneId: String, variables: Map<String, String>): ScreenEffectHandle(source)
open fun play(playerId: UUID, sceneId: String): ScreenEffectHandle(source)
abstract fun play(playerId: UUID, sceneId: String, variables: Map<String, String>): ScreenEffectHandle(source)