ScreenGeometryRegistry

Shader programs addressed by a dedicated marker range; scene progress is carried separately in component RGB.

Properties

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const val MARKER_UNITS: Int = 3
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const val MAX_STATES: Int = 255
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const val SAMPLES: Int = 32
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const val STRIDE: Int = 4096

Functions

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fun state(id: String, phase: String, sample: Int): Int?