ProgressService

Live markers never reach the client. Final composition replaces them with cached, balanced glyphs.

Functions

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fun clear()
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fun clearChannel(viewer: UUID, channel: String)
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fun clearContext(viewer: UUID, context: String)
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fun clearViewer(viewer: UUID)
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fun hasLive(content: JsonElement): Boolean
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fun materialize(content: JsonElement): JsonElement
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fun onQuit(event: PlayerQuitEvent)
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fun sample(player: Player, variable: ProgressVariableEntity, values: Map<String, Any>, resumeOnMain: Boolean = true, valid: () -> Boolean = { true }): CompletableFuture<ProgressSample>
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fun start()