ProgressMotion

class ProgressMotion(transition: ProgressTransition = ProgressTransition(), trail: ProgressTrail? = null)(source)

Per display instance. No player, resource, or script work is performed by animation.

Constructors

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constructor(transition: ProgressTransition = ProgressTransition(), trail: ProgressTrail? = null)

Functions

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fun pose(tick: Long): Pair<Double, Double>?
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fun sample(sample: ProgressSample, tick: Long)