Progress Assets
Shared preparation, bounded workers, and only actually used font placements. Cleared on reload.
Functions
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fun get(config: LayoutEntityProgress, option: OptionEntity?, anchor: GuiAnchor?, y: Int): ProgressVisual?
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fun prepare(file: File, height: Int, fill: ProgressFill, anchor: GuiAnchor?, y: Int, opacity: Double = 1.0): ProgressLayer
Also useful to pack generators/tests using already resolved local assets.
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fun register(config: LayoutEntityProgress, option: OptionEntity?, anchor: GuiAnchor?, y: Int, dataFolder: File? = null): ProgressVisual