Hud Definition
data class HudDefinition(val enabled: Boolean = true, val channel: HudChannel = HudChannel.BOSSBAR, val order: Int = 0, val refresh: Int? = null, val layouts: Map<String, HudLayoutOptions> = linkedMapOf())(source)
A named persistent display. BossBar and ActionBar are transport channels, not separate config types.
Constructors
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constructor(enabled: Boolean = true, channel: HudChannel = HudChannel.BOSSBAR, order: Int = 0, refresh: Int? = null, layouts: Map<String, HudLayoutOptions> = linkedMapOf())